Quote:
Originally Posted by photon
Game servers don't take up a ton of resources, so just making one of the computers on your network a server would probably work well.
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If you do it this way is it more of a sharing files setup. Do you still have to load the game on every computer? Is the strength/speed of the network based on which computer is the server or does a weak link slow the whole thing down. In other words what can I get away with for machines tying into the server.
I have two good computers, one little Linux comp., and a one with everything except a hard drive.
To really set this up do you have to buy games with multiple licenses or is that only when you are taking into consideration online gaming?